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    Sonic Riders: Zero Gravity

    Rhys the Porcupine
    Rhys the Porcupine
    Wielder of Eclipse
    Wielder of Eclipse


    Posts : 1146
    Join date : 2010-08-15
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    Sonic Riders: Zero Gravity Empty Sonic Riders: Zero Gravity

    Post by Rhys the Porcupine Sat Feb 19, 2011 3:44 am

    Sonic Riders: Zero Gravity SonicRiders2

    Sonic Riders: Zero Gravity released in Japan as Sonic Riders Shooting Star Story is a hoverboard racing video game published by Sega and developed by Sonic Team in cooperation with NowPro. It is the fifth racing game in the Sonic the Hedgehog series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, Sonic Riders. Sonic Riders: Zero Gravity is only available on the Wii and PlayStation 2 video game systems. The PS2 version was not released in Japan. The Story is split into two halves, the Heroes Story (Team Sonic), and Babylon Story (Babylon Rouges). Although the stories start separately, they overlap each other, telling the story as the main characters within that story see it. Following the format of Sonic Riders, Babylon Story also includes an epilogue that expands past the Heroes Story.

    Sonic, Tails, and Knuckles are alerted to robots that are attacking a famous city of the future. They set out to retrieve a legendary artifact that has the ability to control gravity. Along the way they discover surprises, including the Babylon Rogues, a group of avian thieves who are also after the artifact. This sets off a war to decide who gets the artifact, leading them to settle their dispute by having an Extreme Gear competition. This game introduces many new abilities in addition to ones from the first game. By gaining gravity points through tricks and technical challenges, players will enter a zero-gravity zone and be able to perform new moves. The first is the Gravity Dive, which sucks the player towards a black hole further down the track, giving them a speed boost which tosses cars and other objects off the track and into the air which characters are able to smash into to gain more speed, and Gravity Control, which changes the gravity of the course, allowing the player to use a different track, such as one of the walls. Also in the game is a move called Gravity Drift. This move is similar to the Grip move in Sonic Riders in which it can help characters turn on tight corners. That's a summary of Sonic Riders: Zero Gravity. Chat about anything from this game in this topic. Thank you.

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