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    Sonic & SEGA All-Stars Racing

    Rhys the Porcupine
    Rhys the Porcupine
    Wielder of Eclipse
    Wielder of Eclipse


    Posts : 1146
    Join date : 2010-08-15
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    Sonic & SEGA All-Stars Racing Empty Sonic & SEGA All-Stars Racing

    Post by Rhys the Porcupine Mon Apr 11, 2011 7:32 am

    Sonic & SEGA All-Stars Racing Sonic_sega_all_stars_racing_eu_cover-12676

    Sonic & Sega All-Stars Racing is a racing game in the Sega Superstars series produced for Wii, Xbox 360, PlayStation 3, Nintendo DS and Microsoft Windows, featuring characters from many Sega franchises. It is being published by Sega and developed by Sumo Digital. It was announced on May 28, 2009 and was released in North America on February 23, 2010 and in Europe on February 26, 2010, with the PC version available both from retail and via Steam. A mobile version has been developed by Gameloft. An arcade version of the game is currently being tested in some arcades as of January 2011, was publicly shown at the EAG Expo in London on January 25, 2011, and will be released for sale in March 2011, according to the manufacturer. A port for iOS is currently in development.

    Gameplay

    The game is a mascot kart racing game, very similar to other games in its genre like Mario Kart, Konami Krazy Racers and Crash Team Racing. Characters race through various race circuits themed on different Sega franchises and collect power-ups to boost their speed or hamper their opponents. The items have a rock-paper-scissors effect, in which certain items can be used to defend against others. Also, on occasions when players get three of one item, they can choose to fire/activate them at the same time. Additional boost can be earned by successfully executing drifts (with longer drifts earning more boost), or performing tricks while in midair. Like Sumo's previous Sega game, Sega Superstars Tennis, each character has a special ability (called an "All-Star Move") unique to them that they may use to their advantage (such as Sonic transforming into Super Sonic and AiAi riding in his monkey ball), which they can obtain if they are running behind in the race. How long each All-Star move lasts depends on the character's current position. Due to network latency issues, All-Star Moves are not featured in online races.

    Vehicles are separated into three different categories: cars, bikes and hovercrafts. As the terrain on the tracks will vary, vehicles can be either assisted or hindered by the surfaces they drive upon. Cars vary in weight and speed, with some performing better on some terrains than others. Bikes have fast acceleration and can also perform ground tricks for extra boost, but can easily be bullied by heavier vehicles. Hovercrafts are not affected by any terrain and are able to perform multiple tricks after a jump, but they have poorer handling and have low acceleration. All of the vehicles also have their own specific engine sounds.

    By playing through the game, players can earn Sega Miles that can be spent in the in-game shop to unlock additional content such as characters, tracks, and songs. The game features a total of 24 tracks based on locations from Sonic Heroes, Super Monkey Ball, Billy Hatcher and the Giant Egg, Jet Set Radio Future, Samba de Amigo, and The House of the Dead.

    There are four single player modes; Grand Prix, Single Race, Missions and Time Trials[12][13][14], while modes for split-screen multiplayer, playable with up to four players, include Free Race, Arena, King of the Hill, Collect the Emeralds and Capture the Chao. The game also has customizable multiplayer options for up to eight players online (four players on DS version, no online support for PC version).

    The soundtrack for the game consists of various old and new tracks from the various Sonic and Sega franchises, though it also features original songs by various artists including Richard Jacques. Each course starts with one track, with more being unlocked as players earn Sega Miles. The Nintendo DS version of the game features MIDI versions of the tracks arranged by Allister Brimble and Anthony Putson of Orchestral Media Developments. The main theme song of the game is "So Much More..." by singer Bentley Jones.

    Sonic & SEGA All-Stars Racing Sonic-sega-all-stars-racing-6

    Sonic being followed by Tails.

    Playable Characters

    At the start of the game, players can play as Sonic, Tails, Dr. Eggman, Shadow, Amy, AiAi, Amigo and Billy Hatcher, as well as any console exclusive characters. Other characters are unlocked after purchasing them with Sega Miles.

    Sonic the Hedgehog: Sonic the Hedgehog
    Miles "Tails" Prower: Sonic the Hedgehog 2
    Doctor Eggman: Sonic the Hedgehog
    Amy Rose: Sonic the Hedgehog CD
    Shadow the Hedgehog: Sonic Adventure 2
    AiAi: Super Monkey Ball
    Amigo: Samba de Amigo
    Billy Hatcher: Billy Hatcher and the Giant Egg
    Knuckles the Echidna: Sonic the Hedgehog 3
    Big the Cat: Sonic Adventure
    Beat: Jet Set Radio
    Ulala: Space Channel 5
    B.D. Joe: Crazy Taxi
    Zobio and Zobiko: The House of the Dead: EX
    Ryo Hazuki: Shenmue
    Jacky Bryant and Akira Yuki: Virtua Fighter
    Mobo and Robo: Bonanza Bros.
    Chuih, ChuBei, ChuPea and ChuBach: ChuChu Rocket!
    Opa-Opa: Fantasy Zone
    Alex Kidd: Alex Kidd in Miracle World
    Banjo and Kazooie: Diddy Kong Racing
    Avatar: The New Xbox Experience
    Mii: Wii

    The following characters are available as downloadable content for the Xbox 360 and PlayStation 3 versions of the game.
    Character Origin Available
    Ryo-F4: Shenmue Pre-order bonus in Europe, Worldwide purchase from April 1, 2010
    Metal Sonic: Sonic the Hedgehog CD April 8, 2010 (360); April 22, 2010 (PS3)

    Sonic & SEGA All-Stars Racing Sonic_sega_allstars_racing_28

    Sonic being chased by Amy.

    Reception

    The game has received mostly positive scores. GamesMaster gave the game 83% for the console versions and 70% for the DS version, calling it 'the best kart racer on 360/PS3, but not quite the Mario Kart-beater we hoped for'. Nintendo Power gave the Wii version 8/10 and the DS version 6/10. Official Nintendo Magazine gave both the DS and Wii version 75%. Wiiloveit.com gave the game a 27/30 calling it an "excellent kart racer", praising it's "natural" drifting mechanics, the varied multiplayer modes, as well as the large amount of "fan service" that exists in the game. The online incorporation was praised, however it was also commented that it could've been stronger had there been additional modes, a stronger setup, and some sort of a ranking system. Computer Bild Spiele, a German video game magazine, rated the Xbox 360 and PS3 versions a score of 2.32 out of 3. The Wii version was given a 2.46 out of 3 score. GamesRadar gave the console versions of the game 8/10, praising its pick-up-and-play fun while criticising its uninspired weapons, whereas the DS version got 7/10. IGN gave both the console and DS versions 8.0 each, calling it 'a clone that gets it right.' GameSpot also gave it 8.0, praising its responsive controls and excellent track design. Kotaku calls it a competent racer which evokes fond memories, although laments that the tracks and music selection don't delve as deep into Sega lore as the character roster. GameTrailers gave the game 8.0 as well, praising its track design and addictive gameplay.

    By March 2010, Sonic & Sega had sold 1.07 million copies worldwide. So this is some the information about the game. Feel free to post anything about Sonic & SEGA All-Stars Racing here.

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