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    Super Smash Bros Brawl

    Rhys the Porcupine
    Rhys the Porcupine
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    Super Smash Bros Brawl Empty Super Smash Bros Brawl

    Post by Rhys the Porcupine Sun Feb 27, 2011 9:03 am

    Super Smash Bros Brawl Art_superSmashBrosBrawl


    Super Smash Bros. Brawl, often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers, and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010. The number of playable characters that players can control in Brawl has grown from that in Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters and allow players to control third-party characters.

    Gameplay

    Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection. The game can also be uniquely played on four controllers, which include the Classic Controller, GameCube Controller, Wii Remote and Nunchuk and Wii Remote, simultaneously. Super Smash Bros. Brawl received critically positive reviews with critics praising the game's entertainment value, despite issues relating to Brawl's loading times. The game's musical score, which was composed through a collaboration among 38 renowned video game composers, was lauded for its representation of different generations in gaming history. It received an aggregate review score of 93% on Metacritic and 92.75% on Game Rankings. Brawl was ranked "Fighting Game of the Year" of 2008 by the Academy of Interactive Arts & Sciences. As of March 2010, it is the eighth best-selling Wii game by selling a total of 9.48 million copies worldwide.

    Following its predecessors, Brawl uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. The characters in Brawl include most of the same ones as the predecessors, such as the well-known Mario and Pikachu. Instead of using traditional health bars that start at a maximum value and lose value, Brawl characters start the game with 0%; the value rises as they take damage and may rise over 100% to a maximum of 999%. As a character's percentage increases, the character flies further back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life, a point, or coins, depending on the mode of play. Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.

    Super Smash Bros Brawl Large_20071010-shashbros-sonic-mario

    An image of the two former rivals facing each other in a standard brawl, Mario and Sonic.

    The characters in Brawl fight each other using a variety of attacks, that give the player a wider selection than the predecessors. Players execute each move by pressing a button in conjunction with a tilt of the control stick or a press of the D-pad, depending on the mode of control. In addition to basic attacks, characters have access to more powerful moves, known as smash attacks. Each character has four unique moves, which often cause effects besides damage to an opponent. Brawl introduces the ability to perform character-specific super attacks, referred to as "Final Smash" moves. Significantly more powerful than regular attacks, these moves have a wide variety of effects that range from nearly unavoidable blasts to temporary transformations. Final Smash moves can be performed by destroying a Smash Ball: a colorful, glowing, orb-like item bearing the Smash Bros. logo that floats around each stage every so often depending on the selection of items that were set before the start of the match. Characters can use items ranging from projectiles to melee weapons; each has a different effect on the characters around it. Although many items have returned from previous Super Smash Bros. games, new ones have been introduced as well. Some returning items have changed appearance and function.

    Characters can use items ranging from projectiles to melee weapons; each has a different effect on the characters around it. Although many items have returned from previous Super Smash Bros. games, new ones have been introduced as well. Some returning items have changed appearance and function. Two varieties of items, Assist Trophies and Poké Balls, temporarily summon guest characters and Pokémon, respectively, that generally aid the summoner. They cannot be controlled by players and are usually invincible.

    Super Smash Bros Brawl BrawlGeneral

    Another image of general gameplay in Brawl.

    Group

    In addition to the standard multiplayer mode, Brawl features other multiplayer modes and options in Group mode. Special Melee, from the previous game, returns as Special Brawl. In this mode, players are able to battle in matches using special rules for a greater level of customization. Whereas previously standard options such as "Giant Melee" or "Invisible Melee" were limited to one feature per match, players may now select multiple options for a single match. Another returning game type, Tourney mode (formerly Tournament mode), enables players to create an elimination-based tournament, where up to 32 players can play, with a large number of game-controlled or human-controlled opponents. A "Rotation" feature has been introduced in Brawl, which allows up to sixteen players to compete in sequence by switching out winners or losers after each round.

    Solo

    Like its predecessors, Super Smash Bros. Brawl includes various modes of play from the previous game designed for a single player. Classic mode, as the name implies, is a classical approach to the game, in which players fight individual characters in a selected order. Each match features an arena or opponent from a particular series, such as The Legend of Zelda or Pokémon. Several matches have a unique battle condition, such as a metal opponent, large opponent or a two-on-two team battle. Similar to Classic mode are All Star mode and Boss Battles, where the player has only one life to defeat all of the playable characters and bosses, respectively. Brawl features Events, which are matches with predetermined battle conditions such as defeating opponents within a time limit or reaching a specific goal. New to single-player mode, each of the 41 Events has three difficulty levels, with a distinct high score recorded for each. In addition to the normal set of 41 Events played with a single player, a smaller set of 21 two-player Events is included.

    Stadium mode is a collection of objective-oriented minigames, or small games within the game. Returning from the two previous games is the "Target Smash!" minigame, in which the player must break ten targets as quickly as possible. Additionally, items scattered across the stage are available for use. n the Home-Run Contest, the player must beat Sandbag to inflict as much damage as possible in 10 seconds, then strike it with a Home-Run Bat. Updated from Melee, all Stadium mode minigames feature cooperative or competitive multiplayer.

    Super Smash Bros Brawl 11

    Multi-Man Brawl mode selection screen in Stadium Mode.

    Nintendo Wi-Fi Connection

    Brawl allows players to play against distant opponents via the Nintendo Wi-Fi Connection. Online multiplayer games can be played either with registered friends or with randomly selected participants. Additionally, players can converse with up to four phrases that are preset by the player, which appear as speech bubbles when activated. These names and phrases are not displayed in random-player matches. The Spectator mode allows players to watch matches being played between other players, and bet on the outcome using coins earned within the game. The winner of the match earns a jackpot of coins.

    Snapshots may be taken during battles or in certain other modes, which can later be sent to friends or submitted to Nintendo. Video replay footage can be captured in specific game modes, including Brawl and Target Smash! modes, and sent to friends in the same manner. Snapshots, custom stages and replays can be submitted to Nintendo's "Smash Service" for a chance to get the content featured and updated on all Smash Service-enabled Wii consoles. Since Brawl's launch, the Smash Service has updated the game's Vault with one user submitted snapshot, custom stage and replay data chosen by Nintendo every day; each new update overwrites the previous. The user can choose to not receive updates from the service through the Nintendo Wi-Fi Connection options menu. After June 30, 2009, the Smash Service stopped accepting content from its users. However, the Vault will still be updated with content, with the exception of replay data, as of August 1, 2009.

    Super Smash Bros Brawl Wi-fi01_070918b-l

    This is an example of the friends screen for Brawl on Wi-Fi.

    Playable characters

    Brawl allows the player to select from 35 characters. Some can transform into alternate forms, with different move sets and play styles. Some are new, but others return from Melee—in some cases updated or refined, either in appearance, fighting capabilities, or both. For example, Link and Fox have adopted designs from more recent titles, while Samus has gained the ability to change into a new form, Zero Suit Samus. Dr. Mario, Roy, Young Link, Mewtwo, and Pichu are the first characters to not return from a previous game, though they do appear as stickers or trophies. Some previously represented series have had more characters added to Brawl. Diddy Kong, from the Donkey Kong series, Ike, from the Fire Emblem series, and Lucas, from the EarthBound series make their first appearance in the Smash Bros. series. Other newcomers are the first to represent their series. These include characters such as Pit, representing the Kid Icarus series for the first time since the 1991 Game Boy game Kid Icarus: Of Myths and Monsters, Olimar of the Pikmin series, and Wario, from Nintendo's WarioWare. Solid Snake, the main protagonist of Konami's Metal Gear franchise, and Sonic the Hedgehog from Nintendo's former rival Sega are the first third-party characters to appear in a Super Smash Bros. game.

    Super Smash Bros Brawl Super%20smash%20brawl

    This is an image of the complete character selection screen.

    Stages

    Brawl's stages are generally based on plot devices from the various game series of Super Smash Bros. Stages range from floating platforms to moving areas where the characters must stay within the field of play. Each stage has a boundary that cannot be passed, or the character will be "KO'd", thus losing a life or "point", depending on the mode of play.

    Brawl contains 41 selectable stages, 29 of which are initially available. Many stages undergo elaborate changes while battles take place, such as a cycling day-to-night system and changing seasons. A stage based on the Animal Crossing series features a live events system in which special events may occur depending on the date and time. Environmental gameplay mechanics are featured in this installment, such as destructible terrain and the ability to float. Unlike its predecessors, Brawl includes stages based on third-party games such as the Metal Gear Solid-inspired Shadow Moses Island. The game also includes stages taken from its predecessor, Super Smash Bros. Melee.

    Super Smash Bros Brawl Stages

    An image of the main stages in Super Smash Bros Brawl.

    Brawl allows players to create their own stages using several options in a mode called Stage Builder. Players can save their stages to an SD card or to the internal memory of the Wii console. Through Nintendo Wi-Fi Connection, players can submit their creations to their friends, or to Nintendo to receive a daily stage from the service.

    Super Smash Bros Brawl Hidden-Stage-Builder-Parts-super-smash-bros-brawl-762922_400_315

    An example of a stage created in Stage Builder.

    Reception and legacy

    Super Smash Bros. Brawl has been critically and commercially successful. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. According to the NPD Group, it was the best-selling game of March 2008 in Canada and the United States, selling 200,000 and 2.7 million units, respectively; the game is the best-selling game of 2008 in Canada as of April 1, 2008. Electronic Entertainment Design and Research analyst Jesse Divnich attributed the game's strong US sales to it fulfilling "the needs of the casual, social, and sub-13-year-old markets". Upon release in PAL regions, Brawl reached number one on both European and Australian sales charts. According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 3.539 million units in the United States, 213,000 in the United Kingdom, and 1.681 million in Japan, respectively, for a total of 5.433 million units as of August 1, 2008. It is also the fifth best-selling game of Japan in 2008, selling 1,747,113 copies. It was the fourth best-selling game of 2008, selling over 4.17 million copies. By March 2010, the game has sold 9.48 million units worldwide, according to Nintendo.

    On release, Super Smash Bros. Brawl received widespread acclaim. The editors of Japanese game magazine Famitsu, who awarded it a perfect score, praised the variety and depth of the single-player content, the unpredictability of Final Smashes, and the dynamic fighting styles of the characters. Chris Slate of Nintendo Power awarded Brawl a perfect score in the March 2008 issue, calling it "one of the very best games that Nintendo has ever produced". GameSpot editor Lark Anderson noted that Brawl's "simple controls and gameplay make it remarkably accessible to beginners, yet still appealing to veterans", while GameTrailers mentioned the amount of content that gives the game "staying power that few other games possess". Eurogamer praised the game's ability to stay fun in both single-player and multiplayer modes, while "fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home". Game Revolution hailed Brawl's soundtrack as "spectacular ... spanning a generous swath of gaming history". Game Informer highlighted Brawl's "finely tuned balance, core fighting mechanics, and local multiplayer modes". Edge concluded that, while the Smash Bros. games have often been "derided as button-mashing", Brawl features "one of the most enduringly innovative and deep systems of any fighter".

    IGN editor Matt Casamassina, however, noted that, although Brawl is "completely engrossing and wholly entertaining", it suffers from "long loading times" and "uninspired enemies and locales" in the Subspace Emissary adventure mode. He also described the graphics as "an enhanced version of Melee", with backgrounds that lack detail in areas. GameSpy echoed this by equating the quality of the graphics to that of the GameCube. Mitchell Saltzman of Gameworld Network expressed disappointment at the lack of "stat tracking, voice chat, and a mostly lag free environment" in the online mode. NGamer's Matthew Castle points to the franchise's lack of innovation with the verdict, "Smash Bros risks growing too familiar. It never breeds contempt, but it doesn't quite muster that Galaxy magic." Jeff Gerstmann rated the game 4 out of 5 stars on Giant Bomb, saying that players who are not into Nintendo's history or multiplayer "probably won’t understand what all the fuss is about in the first place". 1UP.com, however, suggested that Brawl is not directed exclusively towards serious gamers, as it offers "a curious diversion for uninterested gamers" as well.

    Super Smash Bros. Brawl won multiple Wii-specific awards from IGN in IGN's 2008 video game awards, including "Best Fighting Game", "Best Local Multiplayer Game" and "Best Original Score". It was also nominated by them for several other Wii-specific awards, including "Best Graphics Technology", "Best Use of Sound", "Best Online Multiplayer Game" and "Game of the Year". The game also won "Best Fighting Game" in GameSpot's Game of the Year awards 2008. The game placed 15th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.

    It was ranked by Nintendo Power as the fifth best game of the 2000s released on a Nintendo system.

    This game is definitely one of my favorite games overall. Feel free to discuss anything about Brawl here.



    Last edited by Rhys the Hedgehog on Sun Jun 05, 2011 4:25 am; edited 1 time in total
    Sceinic
    Sceinic


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    Super Smash Bros Brawl Empty Re: Super Smash Bros Brawl

    Post by Sceinic Sun Feb 27, 2011 8:54 pm

    ........... You copy-pasted that, didn't you?




    But anyways, I've played Brawl at my cousin's house, and I must say, it's WAY better than our Melee. XF
    Rhys the Porcupine
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    Super Smash Bros Brawl Empty Re: Super Smash Bros Brawl

    Post by Rhys the Porcupine Sun Feb 27, 2011 10:07 pm

    Sceinic wrote:........... You copy-pasted that, didn't you?




    But anyways, I've played Brawl at my cousin's house, and I must say, it's WAY better than our Melee. XF

    Yes I did and of course it would be. I'll make a Melee topic later on today.
    Sceinic
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    Super Smash Bros Brawl Empty Re: Super Smash Bros Brawl

    Post by Sceinic Sun Feb 27, 2011 11:00 pm

    ..... What the? Some kind of glitch? Why did your post and the first post switch places? o-o
    Rhys the Porcupine
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    Super Smash Bros Brawl Empty Re: Super Smash Bros Brawl

    Post by Rhys the Porcupine Mon Feb 28, 2011 3:40 am

    I have no clue Sceinic. It could be a glitch.
    Sceinic
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    Super Smash Bros Brawl Empty Re: Super Smash Bros Brawl

    Post by Sceinic Mon Feb 28, 2011 3:43 am

    The posts are coming backward. o-o
    Rhys the Porcupine
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    Super Smash Bros Brawl Empty Re: Super Smash Bros Brawl

    Post by Rhys the Porcupine Tue Mar 01, 2011 5:20 am

    Sceinic wrote:The posts are coming backward. o-o

    Problem solved.
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    Super Smash Bros Brawl Empty Re: Super Smash Bros Brawl

    Post by Hakota Sun Jun 05, 2011 4:24 am

    Mr Game and Watch owns all. o: that is all :3
    Rhys the Porcupine
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    Super Smash Bros Brawl Empty Re: Super Smash Bros Brawl

    Post by Rhys the Porcupine Sun Jun 05, 2011 4:26 am

    Hakota Tenshimaru wrote:Mr Game and Watch owns all. o: that is all :3

    Mr Game and Watch can be a good challenge if a player knows how to use him well.

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